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Clockwork Dungeon

From Dragon Mania Legends Wiki

The Clockwork dungeon was discontinued in update 4.6.
See Bottomless Dungeon for more information

Clockwork Dungeon Submarine.png

The major feature added in Update 1.3, Clockwork Dungeon, was a structure found on the Campaign Map which provided a group of quests that changed each day. Unlike regular Campaign Map quests, each quest in the Clockwork Dungeon contained two groups of 3 Dragons to fight. It appeared as a submarine in the middle of the first three campaign islands and could be accessed through the Clockwork Dungeon Button.png button on the bottom left-hand corner of the Campaign Map screen. It could first be played after reaching Level 16.

The Clockwork Dungeon was replaced by the Bottomless Dungeon in Update 4.6.

Each iteration of the Clockwork Dungeon consisted of 6 quests. Unlike normal quests which require Portal Energy, Dungeon Quests required stamina Stamina Icon.png to participate in. Stamina was separate for each individual Dragon and was automatically refreshed on the next iteration of the Clockwork Dungeon.

Once a Dungeon Quest was completed, the Trainer obtained Dungeon Tokens, which could be used in the Dungeon Shop. Completing an iteration of the Clockwork Dungeon allowed a Trainer to choose one of the three chests, which could contain a Dungeon Dragon. The Dungeon reset daily at 05:00 UTC.

The Clockwork Dungeon was run and owned by Otto the Dungeon Master.

Inside the Dungeon[edit]

See battle for the battle interface

Dungeon Main Screen.png

Pressing the Clockwork Dungeon Button.png button on the Campaign Map would take the Trainer to the submarine and bring up an informational entrance window. The entry screen displayed the currently-available Dragon with the Information Button.png option to view its Codex entry, the rounded time left until the Dungeon reset, and the Enter Button.png button used to enter the Dungeon. Entering the Dungeon would take the Trainer to the Dungeon Map. Six quests wound on a path across the Dungeon to the chest room. The exact amount of time left until the Dungeon reset was at the top center of the screen. Only the two longest units of time were shown. The current amount of Dungeon Tokens the Trainer had was in the top-left corner, with the Dungeon Token Multiplier Button.png button beneath it (used to purchase the Dungeon Token Multiplier). The currently-available Dragon was in the bottom-left corner of the map and had a small Information Button.png button on the left side for viewing the Codex entry. Trainers could press the Information Button.png button in the top-right corner to view general information about the Clockwork Dungeon. The Dungeon Shop Button.png button in the bottom-left corner was for accessing the Dungeon Shop.

Dungeon Quests[edit]

A Dungeon Quest

There were six Dungeon Quests available to complete each day, each representing a different area of the Dungeon and rewarding a number of Dungeon Tokens. The number of Dungeon Tokens awarded increased with each quest completed. Quests were one of three different colors depending on their availability. The quest that could currently be battled was yellow Clockwork Dungeon Quest (Active) Icon.png, quests that could not yet be battled were gray Clockwork Dungeon Quest (Inactive) Icon.png, and quests that had been completed were red Minor Boss Quest Icon.png. All quests, regardless of color, had a white skull on them.

Dungeon Quest Icon.png 1 Firey Furnace 2 Grinding Gears 3 Cellblocks 4 Control Room 5 Well-Lit Corridor 6 Otto's Study
The heart of the dungeon, this enormous furnace must be fed with a steady supply of fuel to power all its machinery. This room is full of gears of all sizes turning round and round to run the intricate machinery of the dungeon. Every good dungeon has cells, but these are just being used for spare parts. This room is packed with strange electrical equipment that blinks and buzzes. These contraptions must control the dungeon. Compared to the rest of the dungeon, this long corridor is surprisingly well-lit. Where could it go? The walls of this study are covered in pages of Otto's designs for the Clockwork Dungeon.

Stamina[edit]

In order to participate in a Dungeon Quest, a Dragon needed to have at least one stamina. At the beginning of every day, each Dragon that was able to battle had three stamina. Participating in a Dungeon Quest reduced a Dragon's stamina by one.

Once a Dragon's stamina had been reduced to zero, it could no longer participate in Dungeon Quests for the rest of the day. Trainers could use Gems to restore a Dragon's stamina. Each stamina required 13 Gems to refresh, and could only be restored (to the maximum for a total of 39 Gems) after a Dragon had run out of stamina by pressing the Revitalize Button.png button. Stamina could also be restored if the Trainer was given a video to watch. There was a pre-set number of times videos were offered each day, which could vary, thus the Trainer might not even receive the option to restore the Dragon's stamina via watching videos. The Revive All Button.png button would be shown under the snapshot of the Trainer's Dragons in the pre-battle screen of the next quest only if there was at least one Dragon that had less than three stamina and there were videos available to watch. Pressing it and watching the video would restore the stamina of all Dragons by one (even those who still had one or two stamina left).

Battling[edit]

See battle for the complete battle interface

Once entered, Trainers commenced a wave battle. During a wave battle, Trainers were required to defeat two sets of three different Dragons. After the entire first wave of Dragons was defeated a second wave would immediately appear. The Dungeon Quest was only won after defeating the second wave. The power and levels of the opposing Dragons were based on the mean average of the top six Dragons of the Trainer.

The levels and Enchantment Levels of the opposing Dragons depended on the Trainer's Dragons' own level and Enchantment Level. The six strongest Dragons of the Trainer were taken into account when determining the levels of the enemy Dragons. If the Trainer sold any of these Dragons, the level of the opposition would adjust accordingly starting with the next Dungeon iteration.

Completing the Quests[edit]

Dungeon Chest - Open.png

Completing a Dungeon Quest rewarded a Trainer with Food, Gold, and Dungeon Tokens. Each quest had a set base amount of Gold and Food which depended on a multiplier that scales in accordance with the Trainer's level. After the modifier is applied, the final number is rounded to one that is dividable by 500. Thus, while the actual Food reward given to a Level 59 or higher Trainer for defeating the second quest is 5,250, the amount is rounded to 5,500.

Quest Food Gold
1 300 1,500
2 366.67 2,100
3 400 2,766.67
4 466.67 3,300
5 500 3,600
6 800 5,500
Level Multiplier Level Multiplier
1-8 0,2 29 5
9-11 0,3 30 5,5
12 0,4 31-32 6
13 0,5 33-34 6,5
14 0,6 35-36 7
15 0,75 37-38 7,5
16 1 39-40 8
17 1,1 41-42 8,5
18 1,25 43-44 9
19 1,5 45-46 9,5
20-22 2 47-48 10
23 2,25 49-50 11
24 2,5 51-52 12
25 3 53-54 13
26 3,5 55-56 14
27 4 57-58 14,5
28 4,5 above 58 15
Dungeon Chest.png

The amount given of these two resources was increased by 50% if the VIP Status was active. The amount of Dungeon Tokens rewarded could range from 20 to 200. This could be increased only if the Trainer chose to activate the Dungeon Token Multiplier, a feature that doubled the Tokens earned from quests. There were no stars or scores rewarded for completing a Dungeon Quest.

Completing an iteration of the Clockwork Dungeon allowed the Trainer to open only one of the three treasure chests through the Open Button.png option under the chest they preferred. However, in exchange for 125 Gems, the Trainer could open all three chests through the Open All Chests Button.png option. Each chest had a chance of containing Food, Gold, Gems, Scrolls, Dungeon Tokens, or the Dungeon Dragon of the Day. There was a 3% chance that a Dragon would be rewarded.

VIP Status and the Dungeon Token Multiplier had no effect upon the prizes in the chest. The amount of Food and Gold rewarded depended on the Level Modifier. The amount of Gold rewarded could range from 44,400 to 870,000 while the amount of Food rewarded could range from 3,650 to 78,000. The amount of Dungeon Tokens rewarded could range from 444 to 653. There was no guarantee that any of the three chests would contain any of those items.

Completed Dungeon Quests could not be replayed until the following reset. Completing all Dungeon Quests prevented the Trainer from visiting the Dungeon until the next iteration. The Dungeon Shop was still accessible.

Dungeon Days[edit]

  • Days of the Week assume UTC
  • The first Dragon appeared on the 27th of May 2015
Day of the Week Dragon of the Day Opposing Dragon Base Elements Hints Regular Battle Background
Mondays Zombie Dragon Wind and Metal I've armed my dungeon against METAL and WIND attacks. Show me your battle strategy isn't all just hot air! Clockwork Dungeon Battle Background.jpg
Tuesdays Monk Dragon Earth and Plant I've armed my dungeon against EARTH and PLANT attacks. Show me you can flourish even in barren soil!
Wednesdays Robot Dragon Non-Specific What traps is my dungeon armed with today? You'd better enter to find out!
Thursdays Wizard Dragon
Fridays Kitsune Dragon Water and Void I've armed my dungeon against WATER and VOID attacks. Show me you've got what it takes to fill their void!
Saturdays Fire and Energy I've armed my dungeon against FIRE and ENERGY attacks. Show me you haven't lost your battle spark without them!
Sundays Non-Specific What traps is my dungeon armed with today? You'd better enter to find out!

Dungeon Shop[edit]

Dungeon Shop Button.png

The Dungeon Shop contained both Dragons and decorations that could be purchased only with Dungeon Tokens. Regular Dungeon Dragons could only be bought after their highest Element had been unlocked.

Dragons[edit]

Dragon Name Cost Elements Type
Robot Dragon

Robot Dragon.png

8,500 Blue Dungeon Tokens Icon.png Metal Energy Earth Epic
Kitsune Dragon

Kitsune Dragon.png

25,000 Blue Dungeon Tokens Icon.png Water Earth Plant Epic
Zombie Dragon

Zombie Dragon.png

27,000 Blue Dungeon Tokens Icon.png Earth Void Fire Epic
Monk Dragon

Monk Dragon.png

29,000 Blue Dungeon Tokens Icon.png Wind Void Fire Epic
Wizard Dragon

Wizard Dragon.png

32,000 Blue Dungeon Tokens Icon.png Void Fire Wind Epic

Decorations[edit]

Decoration Name Cost Size
Sword Sculpture

Decoration - Sword Sculpture.png

600 Blue Dungeon Tokens Icon.png Small
Elemental Energy

Decoration - Elemental Energy.png

750 Blue Dungeon Tokens Icon.png Medium
Two Sides to Battle

Decoration - Two Sides to Battle.png

820 Blue Dungeon Tokens Icon.png Medium
Whoo's Tombstone

Decoration - Whoo's Tombstone.png

875 Blue Dungeon Tokens Icon.png Medium
Twinkling Shrub

Decoration - Twinkling Shrub.png

900 Blue Dungeon Tokens Icon.png Medium
Ornamented Shrub

Decoration - Ornamented Shrub.png

900 Blue Dungeon Tokens Icon.png Medium

Seasonal Events[edit]

Seasonal Events were limited-time instances of the Clockwork Dungeon that occurred during a widely-held celebratory holiday. During these festivals, Trainers were provided with a unique schedule, Limited-Time Dragon, enemy Dragon rotation, and sometimes a unique battle background. For the entire duration of the event, the offered limited Dragon became the only Dragon available to be won from Dungeon Chests.

Event In-Game Text Duration Chance to Win Background
Monster Bash
Frankie Dragon Promotion (Monster Bash!).jpg
Spooky dragons are throwing a wild party in my dungeon. Can you survive their frightening festivities? 19 October - 1 November 2015
Frankie Dragon
Frankie Dragon.png
Halloween Dungeon Battle Background.jpg
Holiday Dungeon
Holly Dragon Promotion (Holiday Dungeon!).jpg
A symbol of hope when the world feels coldest; rescue the Holly Dragon to restore joy across the land in time for the Holly Day! 14 December 2015 - 4 January 2016
Holly Dragon
Holly Dragon.png
Holiday Dungeon Battle Background.jpg
Cotton Tales
Sweet Search (16.03.21) Promotion.jpg
Celebrate springtime in the dungeon by completing goals for a chance to win the Cottontail Dragon! 21 March - 4 April 2016
Cottontail Dragon
Cottontail Dragon.png
Clockwork Dungeon Battle Background 2.jpg
Dragon in Your Corner
Get an amazing dragon in your corner; battle your way through the dungeon for a chance to win the Boxer Dragon! 10-25 August 2016
Boxer Dragon
Boxer Dragon.png
Crone's Curse
A curse has been cast upon the dungeon; battle your way through to break it and win the Crone Dragon! 24 October - 7 November 2016
Crone Dragon
Crone Dragon.png
Halloween Dungeon Battle Background.jpg
Deck the Dungeon
Get in the holiday spirit by exploring Otto's festive dungeon for a chance to win the Holly Dragon! 12 December 2016 - 2 January 2017
Holly Dragon
Holly Dragon.png
Holiday Dungeon Battle Background.jpg
Deck the Dungeon
Holly Dragon Promotion (Winter Dungeon).jpg
1-21 January 2018
Battle Background (Ice).jpg
Dungeon Puncher
Boxer Dragon Promotion (Clockwork Dungeon).jpg
Get an amazing dragon in your corner; battle your way through the dungeon for a chance to win the Boxer Dragon! 20 August - 3 September 2018
Boxer Dragon
Boxer Dragon.png
Clockwork Dungeon Battle Background 2.jpg
Crone's Curse
Crone Dragon Promotion (Clockwork Dungeon).jpg
A curse has been cast upon the dungeon; battle your way through to break it and win the Crone Dragon! 12-26 November 2018
Crone Dragon
Crone Dragon.png
Halloween Dungeon Battle Background.jpg
Deck the Dungeon
Holly Dragon Promotion (Winter Dungeon 2019).jpg
Get in the holiday spirit by exploring Otto's festive dungeon for a chance to win the Holly Dragon! 1-15 January 2019
Holly Dragon
Holly Dragon.png
Battle Background (Ice).jpg
Hoppy Days
Cottontail Dragon Promotion (Hoppy Days).jpg
Celebrate springtime in the dungeon for a chance to win the Cottontail Dragon! 29 April - 6 May 2019
Cottontail Dragon
Cottontail Dragon.png
Clockwork Dungeon Battle Background 2.jpg
Forest Friend
Arboreal Dragon Promotion (Forest Friend).jpg
It's time to save the trees... literally. For when a woodsy Dragon is kept in a deep dark place, it can't survive for long! 13-20 May 2019
Arboreal Dragon
Arboreal Dragon.png
Clockwork Dungeon Battle Background 2.jpg
Divine Tides
Jinqiu Dragon Promotion (Divine Tides).jpg
Don't let his festive looks trick you -- this dragon is fierce, competitive and ready for battle anytime! Set sail with your own Jinqiu Dragon! 3-10 June 2019
Jinqiu Dragon
Jinqiu Dragon.png
Clockwork Dungeon Battle Background 2.jpg

Noteworthy Changes[edit]

The Clockwork Dungeon Pre-Update 1.4
  • Update 4.6 discontinued the Clockwork Dungeon and introduced the Bottomless Dungeon.
  • Update 3.6 introduced Enchantment Levels for enemy Dragons. Starting with this update, the quests are no longer divided into three quests with lower-leveled Dragons and three with higher-leveled Dragons, but now the strength of the opposing Dragons in all quests is based on the mean average of the top six Dragons of the Trainer.
  • Update 3.2 made the Clockwork Dungeon to be unlocked when the Trainer reaches Level 16 instead of beating Quest 44 (The Bob) in Normal Mode. Additionally, the More Rewards Button.png option was discontinued.
  • Update 3.0 replaced the Revive All (Old) Button.png button with the Revive All Button.png button.
  • Update 2.8 discontinued pop-up windows offering videos, as well as videos for extra Dungeon Tokens, but videos for restoring the stamina of Dragons can still be watched through the newly-introduced Revive All (Old) Button.png option while videos to earn additional rewards can be watched after every battle won through the newly-introduced More Rewards Button.png option. Additionally, starting with this update, making changes to the team while in the Dungeon will not affect any team used for battles outside of it.
  • Update 2.7 introduced pop-up windows that offer videos to watch in exchange for restoring the stamina of Dragons or for obtaining extra Dungeon Tokens.
  • Update 1.8 introduced new decorations to the Dungeon Shop called Twinkling Shrub and Ornamented Shrub.
  • Update 1.7 introduced a new decoration to the Dungeon Shop called Whoo's Tombstone.
  • Update 1.5 added underneath each quest their number and also introduced the Dungeon Token Multiplier.
  • Update 1.4 changed the quest icons from Yellow Quest Icon.png Gray Quest Icon.png Green Quest Icon.png to Clockwork Dungeon Quest (Active) Icon.png Clockwork Dungeon Quest (Inactive) Icon.png Minor Boss Quest Icon.png.

Gallery[edit]