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Gold

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This article is about the currency. For other uses, see Gold (disambiguation).

Pile of Gold.png

Gold is the primary in-game currency. It can be earned and used in various ways. Currently, the amount of Gold a user can have is limited to 2,147,483,647. After reaching this amount, Gold will not add up anymore, but will be sent, instead, to the player's Gold Purse Sack of Gold.png in the inventory Inventory Icon.png, from where it can be claimed when needed. The purse can hold unlimited Gold. The main source of obtaining Gold is collecting Gold Collecting Event.png it from the Habitats in which Dragons reside. There are, however, many other ways through which Gold can be earned.

Earning Gold[edit]

Method Lowest Amount Highest Amount Notes
Collecting Gold from Habitats 1 90,000 Highest amount based on a single, maximum-leveled Shadow Habitat while VIP Status is active
Petting Dragons 20 24,000 The amount depends on the Dragon's level
Owning Boss Dragons +10% +200% They do not produce Gold, but speed the income from regular Dragons
Events 500 750,000 Amount depends on the Level Modifier
Participating in the Dragon League 100 600,000 Amount depends on the Level Modifier and league
Exploring ruins 1,500 850,000 Amount depends on the ruin and the chest obtained from it
Selling Dragons 50 97,750 The selling price depends on the breeding time of the Dragon.
Selling buildings and decorations 12 1,250,000 For most buildings and decorations the selling price is 25% of the buying price, while for Habitats it is 25% of the total value of the Habitat
Random treasure chests on the Campaign Map 11,000 150,000 Amount depends on the level of the player
Opening Dungeon chests 44,400 870,000 Amount depends on the Level Modifier
Owned mines in Normal Mode 1 29,000
Winning battles on the Campaign Map 100 2,402,000 Amount varies in accordance to the quest fought; an additional 50% is added when VIP Status is active
Winning battles in the Clockwork Dungeon 1,500 82,500 Amount depends on the Level Modifier; an additional 50% is added when VIP Status is active
Milestones for the Totem of Friendship 15,000 750,000 Amount depends on the Level Modifier
Daily Prizes 1,000 300,000 Amount depends on the day and on the VIP Status
Daily Tasks 10,000 150,000 Amount depends on the player's level range (but not on the Level Modifier)
To-Do-List 110 120,000
Receiving from friends through gifting 1,000 15,000 Amount depends on the Level Modifier
Receiving from Gift Giver 5,000 20,000
Playing Otto's Lotto 100 18,750 Amount depends on the Level Modifier and wheel
In exchange for watching videos after winning a battle on the Campaign Map 2,000 30,000 Amount depends on the Level Modifier; there is a pre-set number of how many videos can be watched per day
At random after reaching the maximum level 10,000
In exchange for Gems 20,000 45,000,000 Amount depends on the Level Modifier and size of chosen package
Various in-game promotions Variable amount Promotions can be offered either in exchange for Gems or real currency

Selling[edit]

The amount of Gold received when selling Selling Icon.png certain buildings and Dragons depends on a series of factors.

Buildings[edit]

  • The selling cost of buildings and decorations that cost Gold is 25% of the buying price. For Habitats, the selling price is the total amount of Gold spent on building and upgrading them. For example, the Fountain of Youth costs 200,000 Gold, thus its selling price is 50,000 Gold (200,000 / 4) whereas a Level 4 Fire Habitat has a selling price of 7,025 Gold because upgrading it to that level costs a total of 28,100 Gold (100 + 2,000 + 8,000 + 18,000). If the resulting amount has decimals, the final digit will be rounded down.
  • The selling cost of decorations that cost Dungeon Tokens is 25% of the buying price which is then converted to Gold. For example, the Sword Sculpture costs 600 Dungeon Tokens, thus its selling price is 150 Gold (600 / 4). If the resulting amount has decimals, the final digit will be rounded down.
  • With very few exceptions, the selling cost of buildings and decorations that cost Gems is calculated by multiplying the buying price with 125 and then converting it to Gold. For example, the Boss Habitat costs 50 Gems, thus its selling price is 6,250 Gold (50 * 125) while the Golden Pavilion costs 20 Gems, thus its selling price is 2,500 Gold (20 * 125).

Dragons[edit]

The selling cost of Dragons is determined by their breeding time and is calculated as follows:
RoundUpTo50(0.5*(BreedingTimeInMinutes^1.4) + BreedingTimeInMinutes)

Examples

(0.5*(240^1.4) + 240) = 1,314 - the last two digits are then rounded by 50 = 1,350 Gold

(0.5*(600^1.4) + 600) = 4,475 - the last two digits are then rounded by 50 = 4,500 Gold

(0.5*(1320^1.4) + 1320) = 13,008 - the last two digits are then rounded by 50 = 13,050 Gold

The following Dragons do not follow the formula and thus have their own selling price:

Spending Gold[edit]

Method Lowest Amount Highest Amount Notes
Purchasing Dragons 100 1,500,000 Only Base Dragons can be bought with Gold
Purchasing Habitats, Temples, Farms, and other buildings 100 25,000,000
Purchasing decorations 50 5,000,000
Upgrading Habitats, Temples, Farms 2,000 43,500,000
Purchasing islands 300,000 250,000,000
Unlocking ruins 20,000 5,000,000
Unlocking/upgrading the Dragon Academy 2,500 4,000,000
Creating and modifying Clans 150,000 1,500,000 The amounts are fixed, the first (lowest) being for modifications, the second (highest) for creating
Awakening the second Element of Legendary and Divine Dragons 750,000
Growing Food 15 43,200,000 Amount depends on the type of Food and number of selected Farms
Clearing obstacles 500 21,000,000
Training Dragons 200 500,000 Amount depends on the Dragon's level
Training the skills of Dragons 3,000 5,600,000
Refreshing the opponent selection choice in the Enchantment League 1,000 50,000 Amount depends on the league the player is in
Enchanting Dragons 50,000 1,000,000 Amount depends on the Enchantment Level
As a requirement in Gold Spending Events 1 Amount depends on the spender

Gallery[edit]