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Difference between revisions of "Funny Feathers (19/07/12)"

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Revision as of 18:54, 13 July 2019

OVERVIEW
Banner - Advertisement
Special Event Generic Banner.jpg
Solo Events are events in which participants race against the clock and complete various tasks in order to win numerous prizes.
INFORMATION
Started 12 July 2019
Ended 22 July 2019
Duration 10 Days
Type Solo
Tiers 10
Grand Prize Hornbill Dragon Hornbill Dragon Icon.png

Rewards & Timetable

The amount of Food and Gold rewarded depends on the Trainer's Level. See Level Modifier for more information.

Tier Reward Estimated Minimum
Completion Time
Minimum Time Needed
for the Remaining Tiers
Tier 1 5 Gems 1 hour and 40 minutes 6 days, 7 hours and 2 minutes
Tier 2 (3,000*Modifier) Food 2 hours 6 days, 5 hours and 22 minutes
Tier 3 (80,000*Modifier) Gold 3 hours and 12 minutes 6 days, 3 hours and 22 minutes
Tier 4 Banana Dragon Icon.png Banana Dragon 5 hours and 52 minutes 6 days and 10 minutes
Tier 5 Legendary Habitat 10 hours 5 days, 18 hours and 18 minutes
Tier 6 25 Gems 15 hours 5 days, 8 hours and 18 minutes
Tier 7 (150,000*Modifier) Gold 10 hours and 30 minutes 4 days, 17 hours and 18 minutes
Tier 8 Hyena Dragon Icon.png Hyena Dragon 18 hours and 40 minutes 4 days, 6 hours and 48 minutes
Tier 9 (30,000*Modifier) Food 1 day, 5 hours and 8 minutes 3 days, 14 hours and 8 minutes
Tier 10 Hornbill Dragon Icon.png Hornbill Dragon 2 days and 7 hours 2 days and 7 hours

Requirements

An explanation of the requirements for an item can be seen by tapping on the Information Button.png button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.

The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time.

Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty.

Example

For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:

  • 1 item every 5 minutes OR
  • 10 items every 50 minutes. By waiting Time Until Full Pool before collecting, the whole pool will become available for collection at once. [5 minutes (cooldown) x 10 (pool) = 50 minutes (full pool)]. Emptying a partial pool of eg. 6 items after 34 minutes does not restart the cooldown time, which is counted from the moment of taking the first item from the full pool, so the next item would be available 1 minute later.

The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item.

The # Pools Needed column lists the total number of full pools needed, including the free first full pool.

To complete Tier 8 in minimum time it is also neccessary that the Trainer focuses on the breeding pool cooldown time.

Tier # Item Requirement Recommended Cooldown/Item Items/Pool Time Until Full Pool # Pools Needed Gems to Skip
Tier 1

Gems Icon.png

16   Item - Axe.png Collect Gold Any Habitat 1 minute 8 8 minutes 2 5 per Axe
15   Item - Dragonhead Statue.png Feed Dragons Hatched Fire Dragons 10 minutes 5 50 minutes 3 5 per Dragonhead Statue
70   Item - Dragon Medalion.png Catch Creatures Tap the Flying Creature - Gift.png on-screen 1 minute 30 30 minutes 2 1/3 3 per Dragon Medalion
Tier 2

Food Icon.png

2     Item - Princess Doll.png Hatch Dragons Fire Dragons 25 minutes 1 25 minutes 2 10 per Princess Doll
20   Item - Shield.png Collect Food Spiky Cherry 8 minutes 5 40 minutes 4 10 per Shield
6     Item - Sword.png Win Battles Normal Mode - Quest 1 13 minutes 3 39 minutes 2 10 per Sword
Tier 3

Gold Icon.png

21   Item - Toy Boat.png Collect Gold Any Habitat 7 minutes 3 21 minutes 7 5 per Toy Boat
16   Item - Viking Doll.png Win Battles Normal Mode - Quest 1 16 minutes 4 1 hour and 4 minutes 4 10 per Viking Doll
100 Item - Viking Helmet.png Catch Creatures Tap the Flying Creature - Gift.png on-screen 1 minute 20 20 minutes 5 10 per Viking Helmet
Tier 4

Banana Dragon Icon.png

20   Item - Axe.png Collect Food Spiky Cherry 9 minutes 5 45 minutes 4 15 per Axe
26   Item - Dragonhead Statue.png Level Up Dragons Hatched Fire Dragons 16 minutes 4 1 hour and 4 minutes 6.5 15 per Dragonhead Statue
4     Item - Dragon Medalion.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 4 None 1 5 per Dragon Medalion
Tier 5

Legendary Habitat.png

4     Item - Princess Doll.png Gift Friends Any Friend None 4 None 1 15 per Princess Doll
16   Item - Shield.png Feed Dragons Hatched Fire Dragons 33 minutes 4 2 hours and 12 minutes 4 15 per Shield
36   Item - Sword.png Collect Gold Any Habitat 20 minutes 6 2 hours 6 15 per Sword
Tier 6

Gems Icon.png

3     Item - Toy Boat.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 3 None 1 20 per Toy Boat
4     Item - Viking Doll.png Use Dragon Fury Any Battle None 4 None 1 15 per Viking Doll
24   Item - Viking Helmet.png Collect Food Spiky Cherry 45 minutes 4 3 hours 6 20 per Viking Helmet
Tier 7

Gold Icon.png

50   Item - Axe.png Collect Gold Any Habitat 14 minutes 5 1 hour and 10 minutes 10 20 per Axe
120 Item - Dragonhead Statue.png Catch Creatures Tap the Flying Creature - Gift.png on-screen 1 minute 30 30 minutes 4 15 per Dragonhead Statue
6     Item - Dragon Medalion.png Earn KOs in the Dungeon Any None 6 None 2 10 per Dragon Medalion
Tier 8

Hyena Dragon Icon.png

20   Item - Princess Doll.png Win Battles Normal Mode - Quest 1 40 minutes 4 2 hours and 40 minutes 5 20 per Princess Doll
26   Item - Shield.png Feed Dragons Hatched Fire Dragons 56 minutes 6 5 hours and 36 minutes 4 1/3 25 per Shield
12   Item - Sword.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] 1 hour 2 2 hours 6 20 per Sword
Tier 9

Food Icon.png

150 Item - Toy Boat.png Catch Creatures Tap the Flying Creature - Gift.png on-screen 1 minute 20 20 minutes 7.5 25 per Toy Boat
10   Item - Viking Doll.png Earn KOs in the Dungeon Any None 10 None 1 25 per Viking Doll
50   Item - Viking Helmet.png Level Up Dragons Hatched Fire Dragons 38 minutes 4 1 hour and 54 minutes 12.5 30 per Viking Helmet
Tier 10

Hornbill Dragon Icon.png

20   Item - Axe.png Hatch Dragons Fire Dragons 1 hour 2 2 hours 10 30 per Axe
60   Item - Dragonhead Statue.png Feed Dragons Hatched Fire Dragons 20 minutes 6 2 hours 10 30 per Dragonhead Statue
60   Item - Dragon Medalion.png Collect Gold Any Habitat 1 hour 5 5 hours 12 30 per Dragon Medalion
  1. 1.0 1.1 1.2 Important Icon.png If both Dragons are enchanted, the Leopard Dragon Icon.png Leopard Dragon is a possible outcome. In this case, the Fire Dragon should be bred with either the Seed Dragon Icon.png Seed Dragon or Leaf Dragon Icon.png Leaf Dragon instead or an unenchanted Fire Dragon Icon.png Fire Dragon or Wind Dragon Icon.png Wind Dragon should be bought and used.