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Difference between revisions of "Category:Types"

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{{types}}
 
{{types}}
The type is a descriptive term that defines the different tiers of rarity by which Dragons and other {{ctg|Gameplay Elements|gameplay elements}} are classified. There are five levels of rarity, in ascending order: {{c|Common}}, {{c|Uncommon}}, {{c|Rare}}, {{c|Epic}}, and {{c|Legendary}}. In terms of Dragons, rarities affect the {{ctg|Base Gold per Hour|Gold production}} of those that generate Gold. {{ctg|Clan Dragons}} and Boss Dragons are unaffected by type, as they do not produce Gold, while Boss Dragons speed up the production of the other Dragons by 10% per Boss. While not exactly a rarity, {{ctg|Boss Dragons}} have a separate classification called the "Boss Rank". Additionally, when it comes to [[breeding]], the higher the rarity of a Dragon is, the more chances there are that it will produce rarer offspring. Furthermore, when it comes to being bred, the rarer the Dragon is, the longer it will typically take to be obtained.
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The type is a descriptive term that defines the different tiers of rarity by which Dragons and other {{ctg|Gameplay Elements|gameplay elements}} are classified. There are six levels of rarity, in ascending order: {{c|Common}}, {{c|Uncommon}}, {{c|Rare}}, {{c|Epic}}, {{c|Legendary}}, and {{c|Divine}}. In terms of Dragons, rarities affect the {{ctg|Base Gold per Hour|Gold production}} of those that generate Gold. {{ctg|Clan Dragons}} and Boss Dragons are unaffected by type, as they do not produce Gold, while Boss Dragons speed up the production of the other Dragons by 10% per Boss. While not exactly a rarity, {{ctg|Boss Dragons}} have a separate classification called the "Boss Rank". Additionally, when it comes to [[breeding]], the higher the rarity of a Dragon is, the more chances there are that it will produce rarer offspring. Furthermore, when it comes to being bred, the rarer the Dragon is, the longer it will typically take to be obtained.
  
 
While rarities mostly apply to Dragons, they are also attributed to other {{ctg|Gameplay Elements|game features}} (such as chests awarded for exploring [[ruins]], [[Enchantment League#Potions|potions]] in the [[Enchantment League]], recipes in the [[The Great Dragon Race]] event, or [[Achievements#Badges|badges]]). Typically, the lower a feature is classified, the easier it will be to obtain it and the more prevalent it will be. However, it will also display weaker or inferior characteristics and will yield fewer rewards where applicable.
 
While rarities mostly apply to Dragons, they are also attributed to other {{ctg|Gameplay Elements|game features}} (such as chests awarded for exploring [[ruins]], [[Enchantment League#Potions|potions]] in the [[Enchantment League]], recipes in the [[The Great Dragon Race]] event, or [[Achievements#Badges|badges]]). Typically, the lower a feature is classified, the easier it will be to obtain it and the more prevalent it will be. However, it will also display weaker or inferior characteristics and will yield fewer rewards where applicable.
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{|class="wikitable"
 
{|class="wikitable"
 
!Types
 
!Types
|align="center"|{{cicon|Common}}
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|align="center"|{{ci|Common}}
|align="center"|{{cicon|Uncommon}}
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|align="center"|{{ci|Uncommon}}
|align="center"|{{cicon|Rare}}
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|align="center"|{{ci|Rare}}
|align="center"|{{cicon|Epic}}
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|align="center"|{{ci|Epic}}
|align="center"|{{cicon|Legendary}}
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|align="center"|{{ci|Legendary}}
|align="center"|{{cicon|Divine}}
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|align="center"|{{ci|Divine}}
|align="center"|[[File:Boss (classification) Icon.png|24px|link=Category:Boss Dragons]]
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|align="center"|{{i|Boss (classification)|link|Category:Boss Dragons|24}}
 
|-
 
|-
 
!# {{ctg|Dragons}}
 
!# {{ctg|Dragons}}

Latest revision as of 22:52, 16 September 2018

Types
Common Uncommon
Rare Epic
Legendary Divine

The type is a descriptive term that defines the different tiers of rarity by which Dragons and other gameplay elements are classified. There are six levels of rarity, in ascending order: Common, Uncommon, Rare, Epic, Legendary, and Divine. In terms of Dragons, rarities affect the Gold production of those that generate Gold. Clan Dragons and Boss Dragons are unaffected by type, as they do not produce Gold, while Boss Dragons speed up the production of the other Dragons by 10% per Boss. While not exactly a rarity, Boss Dragons have a separate classification called the "Boss Rank". Additionally, when it comes to breeding, the higher the rarity of a Dragon is, the more chances there are that it will produce rarer offspring. Furthermore, when it comes to being bred, the rarer the Dragon is, the longer it will typically take to be obtained.

While rarities mostly apply to Dragons, they are also attributed to other game features (such as chests awarded for exploring ruins, potions in the Enchantment League, recipes in the The Great Dragon Race event, or badges). Typically, the lower a feature is classified, the easier it will be to obtain it and the more prevalent it will be. However, it will also display weaker or inferior characteristics and will yield fewer rewards where applicable.

Rarity Attributes[edit]

See Notable Formulas or Tables for information on calculating them

Rarities, along with Elements, influence the attributes of a Dragon. Rarities influence the Base Gold per Hour stat, Dragon Collector Points value and breeding.

Types Common Uncommon Rare Epic Legendary Divine Boss (classification) Icon.png
# Dragons 53 23 79 266 62 27 28
Breeding 0 Hours 2 Hours 6 Hours 8 Hours 48 Hours 96 Hours N/A
Gold/Hour 0 10 70 120 270 370 10%
DCP 10 20 50 100 200 400 250

Noteworthy Changes[edit]

Subcategories

This category has the following 6 subcategories, out of 6 total.

C

D

E

L

R

U