Battles are one of the main components of Dragon Mania Legends. It is very important to have the proper Dragon team built up when going into battle. Dragons will need to be raised to Level 4 or higher before they can participate in a battle. A minimum of six Dragons should be chosen and prepared for battles. Only three are needed for regular battles, but six might be needed for the Clockwork Dungeon and up to six can be used for the Enchantment League. Dragons should be selected according to their level and the strength of their abilities against various opposing teams. Once a player has selected the Dragons they wish to have on their team(s) they will need to be properly leveled and trained.
Several factors should be taken into consideration when selecting a team. A Dragon's level should be comparable to the opponent it will be battling. Selecting a team of Dragons that are more than one or two levels (depending on Elemental abilities) below the opposing Dragons can easily result in defeat. Having a Dragon's Elemental skills built up is vital. These abilities should be raised up to the highest level at the Dragon Academy, as quickly as possible. Increased Elemental abilities will allow the Dragon to do more damage and provide better defenses in battle as well as the ability to affect multiple targets. The highest level of skills also provide the added benefits of long-term effects as well as other advantages.
Battle can take place in several different areas and going into battle will require energy units for Quests on the Campaign Map and fights in the Dragon League, and stamina in the Clockwork Dungeon. Before going into battle, one Dragon can be trained to be the Champion. The training will last for two hours (or until an alternate Dragon is trained) and it will temporarily increase the Dragon's Health and Attack. Users that have achieved VIP Level 3 or higher have the option to train regularly or use the auto-training option. When going into battle, one to three Dragons can be selected to participate. Players will be shown the opposing team along with their levels and abilities. This information can be used to strategize and to help select a team with abilities that will have strong attacks. Players should select their team carefully based on the composition of the opposing team.
In all battles, except those in the Enchantment League, the player will always have the first strike, and the opposing Dragons have a 20% chance of missing the player's Dragons and a 60% chance that they will not use defensive skills. Additionally, opposing Dragons will never inflict perfect hits. Lastly, all battles can be sped up at twice the speed through the button. While active, the Double-Speed button will appear green . This button is available on the Campaign Map starting with Quest 3 (The Great Plains) in Normal Mode. Regardless of the battle venue, the opposing Dragons will always start with 100% health.
See Campaign Map for more information
Pressing the 30px button will transport the player to the Campaign Map where they can choose between Normal Mode and Heroic Mode. Once a mode is chosen, the player can engage in battle by selecting any available Main or Side Quest or any occupied mine.
When the player picks a Main or Side Quest or an occupied mine, they will see the name of the quest or mine, the enemy occupier (only available with mines), the in-game number of the quest (only available with Main or Side Quests) their Dragons and the level, rarity, Elements, skills (excluding the mastery), and Enchantment Level of their Dragons, and the button that, when pressed, allows the game to proceed to the pre-battle screen. Once here, the player can see their high score and stars earned (applicable to mines only if they were conquered previously, at some point, otherwise the stars are grayed out ), the in-game number of the quest or mine, the allied and the opposing characters, the rewards that can be earned or were already earned, and several options to choose from.
From this set of options, the player can choose to:
- refill their energy by pressing the button,
- hire a friend's Dragon by selecting the option,
- make changes to their them by pressing the button in the snapshot they wish to make changes to,
- or engage in battle by pressing the button.
Additionally, on the very same screen, the following options can be found:
- for viewing information on scoring battle points,
- for seeing information on Element strengths and weaknesses,
- for selecting the player's three strongest Dragons,
- and the option that will bring up three different tabs.
- The first tab is for the player to compare their high score to that of any of the player's friends from their list.
- The second tab is to compare their high score to all players (one the same platform and server) that have previously conquered this mine.
- The last tab is to compare their high score to users that are in the vicinity of the player in the rankings.
- The option to view and compare rankings is also made available, in the top-left corner of the screen, after a battle is over.
The top 3 Dragons of the player are taken into calculation to determine the level of the opposing Dragons in Side Quests while the top 6 Dragons are taken into account for mines.
On the Campaign Map, if they have enough Battle Energy, players can opt to hire a friend's Dragon at this point. The Dragon automatically listed for hire from each friend will always be the most powerful one that they have. This option can be useful for battles against stronger opponents where success is questionable with the available team. If the selected Dragon is trained as the Champion when hired, the temporary benefits of increased Health and Attack will not carry over during the battle. However, any Enchantment or Elemental abilities the Dragon has acquired will be included for the duration. The hired Dragon is only available for that battle and will not be available to hire again for 24 hours, regardless of whether it participated in battle or not. The 24-hour waiting period can be bypassed only by paying with Gems. The Dragon will automatically appear in battle only after one of the player's Dragons is defeated, replacing that Dragon, or if the player has two or fewer Dragons on their team.
Hiring Dragons is done by pressing the button in the pre-battle screen. This will bring up a list where the player can see each friend's strongest Dragon and its rarity, level, Elements, skill level, and Enchantment Level. In the right of each Dragon, the player can choose to hire it through the option and the amount of energy needed to do that will be shown onto the button. If the Dragon is too tired to fight, the option will be shown and the player can use it speed up 25px the waiting time and use that Dragon immediately. Energy is only consumed when the battle is started and not when the Dragon is hired, thus the player can, at any time before commencing the battle, replace the hired Dragon. Additionally, in this very same list, if the player does not have their account connected to Facebook, they will have the option at the end of the list. If the player makes changes to their team after hiring a friend's Dragon, the hiring slot will be reset, thus the player must rehire that Dragon.
Engaging the Battle
Once the battle has been engaged, the strength of an attack can be determined by selecting one of the Elemental abilities of the attacking Dragon. This will highlight a broken ring under each of the opposing Dragons. A green ring indicates a strong attack (normal attack plus 50% damage), yellow indicates a normal attack, and red indicates a weak attack (normal attack minus 50% damage). Dragging the Element and holding it on one of the opposing Dragons will highlight the amount of damage, on the health bar located behind the Dragon, that will be inflicted with a normal strike by using that element.
Once an attack is chosen, a curved gauge will appear showing a clear, a green and a red section. An arrow will move from the bottom of the gauge to the top, and a tap of the screen will stop the arrow from moving. If the arrow lands in the red section, the attack will miss and no damage will be dealt. If the arrow lands in the clear sections it is a normal attack and the damage dealt to the opponent will be equal to the attacking Dragon's strength, assuming no multipliers. If the arrow lands in the green section it is a perfect hit and the damage dealt to the opponent will be equal to between 105% and 110% of the attacking Dragon's strength, assuming no multipliers. If the screen has not been tapped before the arrow reaches the top of the gauge it will cause the strike to occur and deal the damage of a normal attack.
Landing seven perfect hits on the opponent will activate Dragon Fury. The number of hits acquired and still needed to achieve Dragon Fury is shown as a bar at the bottom left of the screen. This can be used to deliver several blows against all three opposing Dragons at once. Dragon Fury Essence can be used to activate the Dragon Fury immediately, without having to strike any perfect hits beforehand.
The health bar of each Dragon indicates how much health they have remaining. Available health is shown in green and missing health is shown in gray. Whenever the player hovers over an opposite Dragon with an attack, the bar will indicate in red how much health that Dragon will lose once damage is inflicted successfully if the hit is a normal one.
Additionally, starting with the sixth campaign island, the player will occasionally encounter quests with two sets of enemy Dragons called wave battles. These battles act the same as regular battles, the difference being that after the first wave of opposing Dragons is defeated, the second wave will be given right after and the player must defeat both waves in order to win the battle.
Players that have achieved VIP Level 6 or higher have the option to battle regularly or use the fight-skipping option on any quest previously won with three stars with the exception of mines. The Skip Fight function only applies to the Campaign Map (excluding the Clockwork Dungeon). By pressing the button the battle portion of the quest will be skipped, providing an automatic win with three stars. Tickets that are not used by the time they are refilled are permanently lost. Skip Fight Tickets are automatically refilled each day at 00:00 UTC.
There is also a limit to how many free Skip Fight Tickets are available per day and a limit to how many can be purchased each day which depends on the player's VIP level. Purchasing extra tickets costs 5 Gems per ticket.
See Clockwork Dungeon for more information
Accessing the Clockwork Dungeon can be done by going to the Campaign Map and selecting the option. Here, the player can choose an available quest to battle and once chosen, the pre-battle screen will show up. From here on, the rewards that can be earned, the opposing Dragons and their level, Elements, Enchantment Level and skills (excluding the mastery) and three different options can be seen. The first one, the option is used to see information on Elemental strengths and weaknesses, the second one is used to make changes to the team, and the last one is used to engage the battle.
Battles in the Clockwork Dungeon are the same as battles on the Campaign Map, the only difference being that all six battles here are fought in two-enemy waves.
See Dragon League for more information
After opening the Dragon League interface by pressing the button, the player can then choose the option to proceed to the battle selection screen. Here, the player can choose one out of three opponents then press the button to proceed to the pre-battle screen. If the player does not want to face any of the current opponents, they can press the button for a free refresh of the opponent choice or the button, an option that costs 5 Gems each time it is used, if the player has already used their free refresh.
In the pre-battle screen, the player can refill their Arena Energy by pressing the button, make changes to their team by pressing the button in the snapshot they wish to make changes to, or engage in battle by either pressing the button for a regular attack or the button for a "focused attack" which increases the health of their Dragons by 50% for the duration of that battle. Additionally, on the very same screen, there is the option that can be chosen to view information on scoring battle points, the option to see information on Element strengths and weaknesses and the button which selects the player's three strongest Dragons.
Once the battle is engaged, the exact same principles apply as for battles on the Campaign Map.
See Enchantment League for more information
In the pre-battle screen of the Enchantment League, the player can see their opponent as well as a random featured Dragon of theirs. Next to their name, under "Win/Loss", the amount of trophies the player wins if winning the battle is shown on the left while the amount of trophies the player loses if losing the battle is shown on the right. This "Win/Loss" ratio is based on the Elo rating system, thus, typically, the more trophies a player receives from defeating that particular opponent means the more difficult that opponent is while, conversely, the fewer trophies are obtained, the easier the opposing player to defeat is.
If the player wishes to face another opponent than the current one, they can choose another opponent by pressing the button and paying the necessary Gold cost. After that, the player can make changes to their team by by pressing the button in the snapshot they wish to make changes to. From there on, the player can filter the Dragons to either show all of them or by a specific Element. Dragons that are not enchanted can not be taken into battle and for those the button will be shown under their snapshot, giving the player the option to press it and proceed with enchanting the desired Dragon. In the same menu, Dragons whose health has not fully recovered from the previous battle will have the under their snapshot and pressing it will give the player the option to speed up the recovery time through the use of Gems.
The player can also take potions into the battle to aid them with winning it by pressing any empty slot, selecting a potion, then confirming the choice through the option. If the player does not have a potion of a specific kind, the option will be shown under its image and pressing it takes the player to the Cauldron Shop. Once this is done, the player can choose to refill the amount of keys they have by pressing the button or they can proceed into the battle through the option. If the player has no keys before engaging the battle, a window will pop up informing the player and giving them the option to proceed into the battle without refilling or to purchase all available keys.
Each battle can only last a maximum of 10 minutes and if the attacking player fails to end the battle before the time runs out, they will be declared the loser. Once the battle has started, the player can use one or more instant potions, or/and can assign a potion to the active fort before initiating the fight with it. Once the desired Dragon is chosen to take on the fort, the button must be pressed to start the fight. The player can also tick the Auto-Select option to have the game automatically choose the strongest Dragon before attacking the fort.
Each of the two Dragons has one attack per turn and, usually, the Dragon with the lowest health available or the Dragon with the smaller chance to win of the two will attack first. The outcome of the fight is affected by potions, Enchantment Level, Element strengths and weaknesses and training. Skills have no impact on the fight. Dragons can sometimes knock each other out and this is always the case when two equally-leveled Dragons, with the same Enchantment Level, both being at full health and having no strong or weak attack against one another, face each other in battle. Knocked-out Dragons on the attacker's side can be revived by pressing the button under their grayed-out snapshot and paying the necessary amount of Gems. If all Dragons on the attacker's side are knocked out, a screen will pop up where the player can choose to continue the battle and revive any fainted Dragon, or end the battle and be declared the loser.
Campaign Map battles - Scoring consists of a point system by which stars are awarded to determine the level of rewards that will be received. The score itself does not affect the rewards, only the amount of stars does. Thus, once three stars are obtained, a higher score will not give better rewards. The point system is divided into three tiers that are based on the difficulty of a battle, namely easy, medium and hard. The players must earn a minimum amount of points for a certain number of stars:
At the end of a battle, players will receive:
|1,000 points each for||Every perfect hit landed||Twelve|
|Every strong attack landed||Twelve|
|2,000 points each for||Unleashing Dragon Fury||Two|
|5,000 points each for||Each opposing Dragon defeated with only one hit||Four|
|Each undefeated Dragon remaining once the battle is won||Three|
|Bonus points||Given for how quickly a battle is won||Seventeen attacks|
|Given by the remaining health the player's Dragons have at the end of the battle||15,000|
- The bonus score is decreased by 6% after each attack of any Dragon in the battle. After seventeen attacks the bonus score is no longer decreased.
- The remaining health (in percentages) is multiplied by 50. Thus, a Dragon with 100% health will give a bonus of 5,000 (50 * 100)
Using Skip Fight will cancel the scoring for that battle.
Dragon League battles - Battle points are rewarded based on opponent difficulty, whether both the player and the opposing player are in a Clan or not, whether the battle is won or lost, and the number of stars achieved. The battle points are applied to the current iteration of the league. At the end of a battle, players will receive:
|For battles won or lost||
|Additional percentage for
the win streak achieved
|For stars earned|
Clockwork Dungeon battles - No scores are given for these battles.
Campaign Map battles - A chest is given which can include Gold, Food, Scrolls and experience points, based on the number of battle stars achieved. With the exception of Scrolls, the amount of each resource given is increased by 50% if the player has an active VIP Status. Other chests will appear on the Campaign Map after defeating a specific quest or opening a specific gate. The contents of these latter chests are not affected by the VIP Status. Additionally, if there are videos available to watch for that day in exchange for (2,000*Level Modifier) Gold, the player will be given the option for that purpose after winning a battle. Gold received from watching videos are not affected by the VIP Status.
Enchantment League battles - For each fort defeated, a small amount of Enchanted Trinkets is awarded. For winning the battle, the player will receive a chest whose contents depend on the league of the opposing player. The chest will only be opened if the player has at least one key, otherwise the chest is lost (unless the player purchases all the available keys on the spot ). Once the chest is opened, a number of material cards, a potion and a certain amount of Enchanted Trinkets will be given. Generally every twenty wins, the player will be awarded with a Rare Chest, but only if they managed to open the previous chests, thus victories where no chests have been opened do no count toward the Rare Chest.
VIP Status Increase
Rewards on the Campaign Map and Clockwork Dungeon are affected by the player's VIP Status. When active, the player will receive a 50% increase to the rewards received after winning battles. If inactive, the player will have the option right after the battle to purchase VIP tickets. Activating the status through that option after the battle will not give additional rewards that, otherwise, would have been given for winning that particular battle had the player's VIP Status already been active.
- Update 3.7 replaced the button with the button in the Enchantment League pre-battle interface.
- Update 3.6 introduced the double-speed option in the Enchantment League and introduced Enchantment Stars for Dragons in Main Quests, Side Quests and the Clockwork Dungeon.
- Update 3.3 introduced the Auto-Select option which was made available on the Campaign Map, in the Dragon League and in the Enchantment League.
- Starting with this update, once activated, the speed-up-battle option remains active until manually deactivated.
- Update 3.2 introduced the option to speed up the battle speed and lowered the VIP level needed to unlock the Skip-Fight feature from 9 to 6.
- Update 3.0 replaced the button with the button and the button with the button.
- Update 2.8 modified the list for hiring Dragons from friends in order to display the Dragons' Enchantment Level and to no longer display the Dragon's name and given name.
- With the introduction of Enchantment in Update 2.3, Enchantment League battles are added to the game and the Enchantment Level of the Dragons' is shown on their respective snapshot before any battle. Additionally, during a battle, the Elements of a Dragon are now shown as base Element in the middle, secondary Element at the top and last Element at the bottom.
- The offer for videos was altered, so that pop-up windows no longer appear, but instead the player can choose to watch them, in exchange for more rewards, after defeating a quest, whenever said videos are available.
- Update 2.7 introduced watching videos in exchange for more rewards after defeating quests on the Campaign Map and in the Clockwork Dungeon.
- Update 1.9 modified the attack bar so that automatic misses are no longer possible if the arrow goes all the way to the top.
- Update 1.8 added the Auto-Battle feature as part of the newly-introduced VIP levels.
- Update 1.3 made the enemy Dragons more offensive by increasing the chance of using offensive skills over defensive ones. Additionally, starting with this update, the player will always attack first in the beginning of a Dragon League fight.
- Update 1.2 made the skills of the opposing Dragons to be visible before and during the battle. Additionally, during a battle, the Elements of a Dragon are now shown in reverse, with the base Element no longer being at the bottom.
This category has the following 2 subcategories, out of 2 total.