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Flying Solo (19/01/18)

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Special Event Generic Banner.jpg
Section Header (Description).png
Solo Events are events in which participants race against the clock and complete various tasks in order to win numerous prizes.
Section Header (Information).png
Started 18 January 2019
Ended 28 January 2019
Duration 10 Days
Type Solo
Tiers 10
Grand Prize Icefeather Dragon Icefeather Dragon Icon.png

Rewards & Timetable[edit]

The amount of Food and Gold rewarded depends on the Trainer's Level. See Level Modifier for more information.

Tier Reward Estimated Minimum
Completion Time
Minimum Time Until
Event Completion
Tier 1 5 Gems 1 hour and 40 minutes 6 days, 6 hours and 50 minutes
Tier 2 (3,000*Modifier) Food 2 hours 6 days, 5 hours and 10 minutes
Tier 3 Rainbow Dragon Icon.png Rainbow Dragon 3 hours 6 days, 3 hours and 10 minutes
Tier 4 (80,000*Modifier) Gold 5 hours and 52 minutes 6 days and 10 minutes
Tier 5 Legendary Habitat 10 hours 5 days, 18 hours and 18 minutes
Tier 6 Moon Rabbit Dragon Icon.png Moon Rabbit Dragon 15 hours 5 days, 8 hours and 18 minutes
Tier 7 (500,000*Modifier) Gold 10 hours and 30 minutes 4 days, 17 hours and 18 minutes
Tier 8 Gloom Lady Dragon Icon.png Gloom Lady Dragon 18 hours and 40 minutes 4 days, 6 hours and 48 minutes
Tier 9 (30,000*Modifier) Food 1 day, 5 hours and 8 minutes 3 days, 12 hours and 8 minutes
Tier 10 Icefeather Dragon Icon.png Icefeather Dragon 2 days and 7 hours 2 days and 7 hours

Requirements[edit]

An explanation of the requirements for an item can be seen by tapping on the Information Button.png button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.

The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time.

Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty.

Example

For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:

  • 1 item every 5 minutes OR
  • 10 items every 50 minutes. By waiting Time Until Full Pool before collecting, the whole pool will become available for collection at once. [5 minutes (cooldown) x 10 (pool) = 50 minutes (full pool)]. Emptying a partial pool of eg. 6 items after 34 minutes does not restart the cooldown time, which is counted from the moment of taking the first item from the full pool, so the next item would be available 1 minute later.

The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item.

The # Pools Needed column lists the total number of full pools needed, including the free first full pool.

To complete Tier 8 in minimum time it is also neccessary that the Trainer focuses on the breeding pool cooldown time.

Tier # Item Requirement Recommended Cooldown/Item Items/Pool Time Until Full Pool # Pools Needed Gems to Skip
Tier 1

Gems Icon.png

15   Item - Bobcap.png Collect Gold Any Habitat 10 minute 5 50 minutes 3 5 per Bobcap
2     Item - Cocoa.png Win Battles Normal Mode - Quest 1 None 2 None 1 5 per Cocoa
70   Item - Mitten.png Catch Creatures Tap the Flying Creature - Gift Box.png on-screen 1 minute 40 40 minutes 1.75 3 per Mitten
Tier 2

Food Icon.png

3     Item - Penguin.png Arena Battle Enter an Arena Battle None 3 None 1 10 per Penguin
5     Item - Scarf.png Win Battles Normal Mode - Quest 1 13 minutes 3 39 minutes 1.67 10 per Scarf
20   Item - Skate.png Collect Food Spiky Cherry 8 minutes 5 40 minutes 4 10 per Skate
Tier 3

Rainbow Dragon Icon.png

21   Item - Sleigh.png Collect Gold Any Habitat 10 minutes 3 30 minutes 7 5 per Sleigh
2     Item - Snowflake.png Hatch Dragons Fire Dragons 25 minutes 1 25 minutes 2 10 per Snowflake
100 Item - Sweater.png Catch Creatures Tap the Flying Creature - Gift Box.png on-screen 1 minute 20 20 minutes 5 10 per Sweater
Tier 4

Gold Icon.png

20   Item - Bobcap.png Collect Food Spiky Cherry 9 minutes 5 45 minutes 4 15 per Bobcap
26   Item - Cocoa.png Level Up Dragons Hatched Fire Dragons 16 minutes 4 1 hour and 4 minutes 6.5 15 per Cocoa
4     Item - Mitten.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 4 None 1 5 per Mitten
Tier 5

Legendary Habitat.png

10   Item - Penguin.png Arena Battle Enter an Arena Battle None 10 None 1 15 per Penguin
20   Item - Scarf.png Win Battles Any Battle 30 minutes 4 2 hours 5 15 per Scarf
36   Item - Skate.png Collect Gold Any Habitat 20 minutes 6 2 hours 6 15 per Skate
Tier 6

Moon Rabbit Dragon Icon.png

3     Item - Sleigh.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 3 None 1 20 per Sleigh
4     Item - Snowflake.png Use Dragon Fury Any Battle None 4 None 1 15 per Snowflake
24   Item - Sweater.png Collect Food Spiky Cherry 45 minutes 4 3 hours 6 20 per Sweater
Tier 7

Gold Icon.png

50   Item - Bobcap.png Collect Gold Any Habitat 14 minutes 5 1 hour and 10 minutes 10 20 per Bobcap
120 Item - Cocoa.png Catch Creatures Tap the Flying Creature - Gift Box.png on-screen 1 minute 30 30 minutes 4 15 per Cocoa
2     Item - Mitten.png Win Battles in the Dungeon Any 30 seconds 1 30 seconds 2 15 per Mitten
Tier 8

Gloom Lady Dragon Icon.png

20   Item - Penguin.png Win Battles Normal Mode - Quest 1 40 minutes 4 2 hours and 40 minutes 5 20 per Penguin
26   Item - Scarf.png Feed Dragons Hatched Fire Dragons 56 minutes 6 5 hours and 36 minutes 4.33 25 per Scarf
12   Item - Skate.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] 1 hour 2 2 hours 6 20 per Skate
Tier 9

Food Icon.png

150 Item - Sleigh.png Catch Creatures Tap the Flying Creature - Gift Box.png on-screen 1 minute 20 20 minutes 7.5 25 per Sleigh
8     Item - Snowflake.png Win Battles in the Dungeon Any None (2 Dungeon iterations) 8 Dungeon iteration 1 25 per Snowflake
50   Item - Sweater.png Level Up Dragons Hatched Fire Dragons 38 minutes 4 2 hours and 32 minutes 12.5 30 per Sweater
Tier 10

Icefeather Dragon Icon.png

20   Item - Bobcap.png Hatch Dragons Fire Dragons 1 hour 2 2 hours 10 30 per Bobcap
60   Item - Cocoa.png Feed Dragons Hatched Fire Dragons 20 minutes 6 2 hours 10 30 per Cocoa
60   Item - Mitten.png Collect Gold Any Habitat 1 hour 5 5 hours 12 30 per Mitten
  1. 1.0 1.1 1.2 Important Icon.png If both Dragons are enchanted, the Leopard Dragon Icon.png Leopard Dragon is a possible outcome. In this case, either the Smoke Dragon Icon.png Smoke Dragon or Bee Dragon Icon.png Bee Dragon should be used as one of the parents instead or either an unenchanted Fire Dragon Icon.png Fire Dragon or Wind Dragon Icon.png Wind Dragon should be bought and used.