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Dragon Mania Legends Wiki:Event Article Model

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This page was created to unify editing of event articles on this wiki. Read carefully this article before creating a new event page.

First things first, the page has to be given an appropriate name. Common-occurring events with generic names (Golden Gatherer, Farming Fanatic, Dinnertime!, and Crowded Nursery) will follow this naming pattern: <Name Event> <(Year/Month/Day <- all in double-digits)>; example: Dinnertime! (16/01/22) or Golden Gatherer (15/12/04) etc.
Events with non-generic names will follow the same pattern, example: Dragolandia Defenders (16/02/22).

Information Box

All events use the {{EventBox}} template. This template can not be properly displayed on this page, therefore it will be explained below. Any recent event is a good example to look at.

To call this template, you must add EventBox between double braces. To call its parameters, add them before the last double braces, making sure to add a pipeline before each parameter. To assign a value to a parameter, add the equal sign after it and add the value after the sign. The position of the parameters as in the table below is to be respected.

Parameter Function Notes
special Completely removes the profile of the InfoBox (example). Used when a competitive event (non-individual) has two or fewer images. Anything can be added after the equal sign to activate this parameter, but the standard is to use the value yes.
picture Used when a competitive event (non-individual) has two or fewer images. It adds the main image above the profile, thus it is used alongside special (example). Not used with Clan Siege events.
specific Used when the event does not offer a prize directly (example). Anything can be added after the equal sign to activate this parameter, but the standard is to use the value yes.
name Used to automatically call the images in the profile. Add the name of the event as it is. Used only for individual events.
date Starting date of the event (in UTC). Add the date as in the following example: 8 January 2015
ended Ending date of the event (in UTC). Calculate it using a calendar.
type The condition of the event. Choose from Arcade, Calendar, Community, Clan, Faction, Feeding, Food Gathering, Gem Spending, Gold Collecting, Gold Spending, Hatching, Super
type2 The type of Clan Event. Choose between The Great Dragon Race and Clan Siege. Used only for those two.
element Used for Feeding events when there are Dragons with a specified Element needed to be fed or for Gold Collecting events when Gold has to be taken from Habitats with a specific Element. As a value, it uses the name of the Element, written with first letter capital. Not added if there is no specified Element.

NOTE: Starting with Update 2.5, all Feeding Events are now open to all Elements.

vip Used to indicate that an event is exclusive to VIP users Has only one value = VIP.
prize Used to indicate the Dragon offered as prize. Add only the name of the Dragon, written with first letter capital. Not used with events that do not have a Dragon as a prize. Not used with individual events.
reward Used when the event (excluding Hatching Events) does not have a Dragon as a prize. Used with Hatching Events when it does not have the usual, generic prize which is automatically generated. (example) Not used with individual events.
mvp Used when the MVP reward for Clan Events is not automatically generated. Used only when the event article is not presenting the rewards of the highest Clan league.
day
level
tier
Indicates the final stage of the individual event. Add the number written in digits. Day is used for Calendar events, level for Super events and tier for Solo events.
dragon Used to indicate the Dragon that is offered as a prize for reaching the third milestone in Gem Spending events. Does not appear in the InfoBox, but it is displayed in the milestone onto the page. Do not add the parameter if you have to add the milestone manually. Not used with individual events.
description Overrides the generic description generated by the template when multiple conditions are met. Input the description manually from the game.
duration Overrides the generic duration. Input the duration manually; keep the number parameter only if the banner is still being shown, otherwise remove it and use the image parameter, as well
number Has seven values and serves two different functions, depending on the type of event. For non-Clan events, it is used to indicate one of five generic durations.

For Clan events, it is used to indicate the milestone, both in the profile and onto the page, and the banner. Since Update 2.6, the former Clan events were discontinued, thus the first three numbers have become obsolete for Clan events.

Non-Clan events:
1=4 Days and 16 Hours
2=3 Days and 17 Hours
3=3 Days and 16 Hours
4=3 Days and 15 Hours
5=2 Days and 17 Hours
6=2 Days and 16 Hours
7=2 Days and 15 Hours
Clan events:
1=Settle the Score
2=Feel the Fury
3=Winner Takes All
4=The Great Dragon Race
5=Clan Siege

generic Used for calling the leaderboard, both in the profile and onto the page. Has 8 values, from 1 to 8. Each value is assigned to a leaderboard, numbered accordingly, which can be found here
table Used for displaying the milestone and the leaderboard onto the page. Has four values, ranging from 1 to 5. Values 3, 4 and 5 were used for older events and are obsolete. 1 is used when the milestone is generic, but not the leaderboard, in which case the leaderboard is to be added manually. 2 is used when both the milestone and the leaderboard are generic. The parameter is to be removed when the milestone is not generic or when both the milestone and the leaderboard are not generic. In both latter cases, both the milestone and the leaderboard are to be added manually. (example of no table; example of table=1)
image Overrides the banner generated automatically when multiple conditions are met. Normally, a generically-named banner is automatically generated when multiple conditions from number, vip, date and type are met. Non-generically-named banners can not be called even if the conditions are met. If you named the banner properly, it can be called by adding as value the name of the event (example).

NOTE: It is always used when duration is used in place of number.

photo Same explanation as for image, just that it can be used to call any image, regardless of how it is named (example). The file extension does not have to be added.
version1 Calls any banner that matches the text the file has in parentheses with the one it has as its value, after the conditions for either the automatically-generated banner or for the image parameter have been met (example). Can be used alongside image or standalone.
image2 Same explanation as for image, but used for milestones. Does not affect number or duration.
photo2 Same explanation as for photo, but used for milestones. Does not affect number or duration.
version2 Same explanation as for version1, but used for milestones. Can be used alongside image2 or standalone.
image3 Same explanation as for image, but used for leaderboards. Does not affect number or duration.
photo3 Same explanation as for photo, but used for leaderboards. Does not affect number or duration.
version3 Same explanation as for version1, but used for leaderboards. Can be used alongside image3 or standalone.
ad Used for calling the advertisement of the event (the advertised Dragons). Not usually used with events that have only two images, by default, in the profile. Caption and file extension are not needed as they are added automatically if the advertisement does not have to be added manually.
ad2 Used for calling a second advertisement of the event. Not used if either the milestone or the leaderboard are not generic, thus the advertisement is to be added manually. Caption and file extension are needed.
exclusive Used when the event is made available only to certain countries or operating systems (platforms) or both. Make sure to link the country or platform to Wikipedia through the {{wp}} template. (example)
occasion Used when the event celebrates a particular occasion/feast/holiday. Make sure to link the occasion to Wikipedia through the {{wp}} template. (example)
text Used when various objective observations can be made about the event. Make sure to follow the style of writing as specified in the Manual of Style. (example)

Competitive Events

Example

{{EventBox
|date=8 January 2015
|ended=11 January 2015
|type=Feeding
|element=Light
|vip=VIP
|prize=Imperial
|description=Dragons like to eat. Feed them!
|number=5
|generic=3
|table=2
|image=Hungry Dragons
|ad=Imperial Dragon Advertisement (Hungry Dragons Event)
}}

The prizes and milestones that will be inserted below will only be those that pertain to the highest level brackets and are not generic. If both the milestone and leaderboard are generic, then, as explained above, the "table=2" parameter is to be used. If only the milestone is unique, but not the leaderboard, then use "table=1" and manually add the leaderboard. If only the leaderboard is unique, but not the milestone, or if both are unique, then manually add both of them.

Remember that any recent event can serve as an overall model and it is much easier to let yourself guided by an already existing page.

Progress Rewards

Score
Reward {{icon|name of currency reward}} <number> (example:{{icon|Scrolls}} 5) {{icon|name of currency reward}} <number> (example:{{icon|Gold}} 50,000) {{icon|name of currency reward}} <number> (example:{{icon|Gems}} 3)

Leaderboard Prizes

(this table is for events with only one prize -almost always a Dragon- for the top spots)

Position Prizes
<number>-<number> (example: 1-10) [[File:Dragon Egg Icon.png|22px]] [[<Name> Dragon]]
{{icon|name of currency reward}} <number> (example:{{icon|Gold}} 50,000) {{icon|name of currency reward}} <number> (example:{{icon|Food}} 100,000) {{icon|name of currency reward}} <number> (example:{{icon|Gems}} 4)

(this table is for events with multiple prizes for the top spots)

Position Prizes
<number>-<number> (example: 1-20) {{icon|name of currency reward}} <number> (example:{{icon|Scrolls}} 3) {{icon|name of currency reward}} <number> (example:{{icon|Gold}} 200,000) {{icon|name of currency reward}} <number> (example:{{icon|Portal Gems}} 5)

Gallery

The only image in this gallery will be the second advertisement of the event, if available, which is introduced through the 'ad2' parameter in the infobox, as explained under the first section of this page.

Solo Events

{{EventBox
|name=Home of the Dragons
|description=Dragons are heading back home. Guide their way!
|began/started=8 January 2015
|ended=22 January 2015
|duration=7 Days and 15 Hours
|type=Solo
|tier=10
|prize=Sunrise
}}

Exclamation Point.png

The sections below are outdated and it is uncertain for how long. Please refer to recent individual events when creating new ones.

The two sections below are for solo events

Rewards & Timetable

If Food or Gold are offered as rewards, then add:
The amount of Food and Gold rewarded depends on the player's level. See Level Modifier for more information.

Calculate time using the following method: i - p * t / 60 = x ; whereas i=# of items that it will take longest to get, p=pool, and t=cooldown time per item.

Tier Reward Estimated Minimum
Completion Time
Tier 1 If a reward is a decoration: [[Decorations|<name of decoration]] ??? hours, ??? minutes
Tier 2 If a reward is a Dragon/Habitat: [[<Name> Dragon/Habitat]] ??? hours
Tier 3 If a reward is Gold, Food: (<number>*ModifierGold/Food* ??? hours
Tier 4
Tier 5
Tier 6
Tier 7
Tier 8
Tier 9
Tier 10
  • To find out the <number> for a tier, divide the amount of Food/Gold that you have as a reward for that tier with the modifier of your level. Example: If you are level 70 (modifier 15) and you have 450,000 Gold as a reward, then divide 450,000 by 15 = 30,000.


Requirements

Item collection has a base pool from which item collection is taken. The pool consists of the maximum number of items that can ever be collected at one time. Each tier begins with the base pool being available for collection. From that point, each item has an internal cooldown time until the next item can be obtained. The cooldown time is set for individual item collection up to the maximum accumulatively. This means that items can be collected at a rate of 1 per cooldown time or collect total pool once time has been exceeded for the pool without collecting any items.

Example

There are two methods for collecting items. For instance, if one had a required task of collecting 20 Food and the cooldown was 1 minute with a pool of 10, one could collect 10 at the beginning of the tier and then:

  • 1 item every 1 minute OR
  • 10 items every 10 minutes. By figuring out and waiting total pool time before collecting, the whole pool will become available for collection. [1 minute (cooldown) x 10 (pool)= 10 minutes]

The Recommended column lists the quickest way to fulfill the requirements.

Tier # Item Requirement Recommended Estimated Cooldown Per Item Pool Gems to Skip
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
Tier 7
Tier 8
Tier 9
Tier 10
Tier 11
Tier 12
Tier 13
Tier 14
Tier 15

Gallery

The only images in this gallery will be the tiers of the event, which are written as <Name of event> (<year>.<month>.<day> <- written in double digits) Tier <number>.jpg|Tier <1>
(example: Lighting the Way (16.02.05) Tier 1.jpg|Tier 1 -> see below)