Cookies help us deliver our services. By using our services, you agree to our use of cookies. More information

We are currently changing the style and appearance of the wiki to a single, fluid/responsive theme that stretches, shrinks and reflows the content across different device sizes. This means no more switching between different desktop or mobile themes. Also, some things have moved and the text sizes and placement of things may look misaligned or a bit odd until we are finished. We are working hard on it - promise.
Please report issues in the Forum

 Actions

Divine Spirit (19/06/03)

From Dragon Mania Legends Wiki

OVERVIEW
Banner - Advertisement
Special Event Generic Banner.jpg
Solo Events are events in which participants race against the clock and complete various tasks in order to win numerous prizes.
INFORMATION
Started 3 June 2019
Ended 10 June 2019
Duration 7 Days
Type Solo
Tiers 10
Grand Prize 50 Divine Ticket (Time Rift II) Icon.png

Rewards & Timetable[edit]

Tier Reward Estimated Minimum
Completion Time
Minimum Time Needed
for the Remaining Tiers
Tier 1   1 Divine Ticket (Time Rift II) Icon.png 2 hours 5 days, 20 hours & 40 minutes
Tier 2   2 Divine Ticket (Time Rift II) Icon.png 3 hours 5 days, 18 hours & 40 minutes
Tier 3   3 Divine Ticket (Time Rift II) Icon.png 4 hours 5 days, 15 hours & 40 minutes
Tier 4   4 Divine Ticket (Time Rift II) Icon.png 5 hours 5 days, 11 hours & 40 minutes
Tier 5   5 Divine Ticket (Time Rift II) Icon.png 8 hours & 30 minutes 5 days, 6 hours & 40 minutes
Tier 6 10 Divine Ticket (Time Rift II) Icon.png 11 hours & 40 minutes 4 days, 22 hours & 10 minutes
Tier 7 15 Divine Ticket (Time Rift II) Icon.png 12 hours & 30 minutes 4 days, 10 hours & 30 minutes
Tier 8 20 Divine Ticket (Time Rift II) Icon.png 14 hours 3 days & 22 hours
Tier 9 Ba Jiao Gui Dragon Ba Jiao Gui Dragon Icon.png 20 hours 3 days & 8 hours
Tier 10 50 Divine Ticket (Time Rift II) Icon.png 2 days & 12 hours 2 days & 12 hours

Requirements[edit]

An explanation of the requirements for an item can be seen by tapping on the Information Button.png button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.

The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time.

Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty.

Example

For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:

  • 1 item every 5 minutes OR
  • 10 items every 50 minutes. By waiting Time Until Full Pool before collecting, the whole pool will become available for collection at once. [5 minutes (cooldown) x 10 (pool) = 50 minutes (full pool)]. Emptying a partial pool of eg. 6 items after 34 minutes does not restart the cooldown time, which is counted from the moment of taking the first item from the full pool, so the next item would be available 1 minute later.

The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item.

The # Pools Needed column lists the total number of full pools needed, including the free first full pool.

Tier # Item Requirement Recommended Cooldown/Item Items/Pool Time Until Full Pool # Pools Needed Gems to Skip
Tier 1

1 Divine Ticket (Time Rift II) Icon.png

3   Item - Axe.png Collect Gold Any Habitat 2 Hours 2 4 Hours 1.5 1 per Axe
3   Item - Dragonhead Statue.png Collect Food Spiky Cherry 1 Hour 2 2 Hours 1.5 1 per Dragonhead Statue
1   Item - Dragon Medalion.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 1 None 1 1 per Dragon Medallion
Tier 2

2 Divine Ticket (Time Rift II) Icon.png

3  Item - Princess Doll.png Feed Dragons Hatched Fire Dragons 3 Hours 2 6 Hours 1.5 1 per Princess Doll
3   Item - Shield.png Level Up Dragons Hatched Fire Dragons 1 Hour & 30 Minutes 2 3 Hours 1.5 1 per Shield
1   Item - Sword.png Hatch Dragon Fire Dragon None 1 None 1 1 per Sword
Tier 3

3 Divine Ticket (Time Rift II) Icon.png

3   Item - Toy Boat.png Collect Gold Any Habitat 4 Hours 2 8 Hours 1.5 3 per Toy Boat
3   Item - Viking Doll.png Collect Food Spiky Cherry 30 Minutes 2 1 Hour 1.5 3 per Viking Doll
1   Item - Viking Helmet.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 1 None 1 3 per Viking Helmet
Tier 4

4 Divine Ticket (Time Rift II) Icon.png

3  Item - Axe.png Feed Dragons Hatched Fire Dragons 5 Hours 2 10 Hours 1.5 3 per Axe
3   Item - Dragonhead Statue.png Level Up Dragons Hatched Fire Dragons 1 Hour 1 1 Hour 3 3 per Dragonhead Statue
1   Item - Dragon Medalion.png Hatch Dragon Fire Dragon None 1 None 1 3 per Dragon Medallion
Tier 5

5 Divine Ticket (Time Rift II) Icon.png

6   Item - Princess Doll.png Collect Gold Any Habitat 2 Hours & 50 Minutes 3 8 Hours & 30 Minutes 2 3 per Princess Doll
6   Item - Shield.png Collect Food Spiky Cherry 1 Hour 5 5 Hours 1.2 3 per Shield
1   Item - Sword.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 1 None 1 3 per Sword
Tier 6

10 Divine Ticket (Time Rift II) Icon.png

6  Item - Toy Boat.png Feed Dragons Hatched Fire Dragons 5 Hours & 50 Minutes 4 23 Hours & 20 Minutes 1.5 3 per Toy Boat
6   Item - Viking Doll.png Level Up Dragons Hatched Fire Dragons 2 Hours 4 8 Hours 1.5 3 per Viking Doll
1   Item - Viking Helmet.png Hatch Dragon Fire Dragon None 1 None 1 3 per Viking Helmet
Tier 7

15 Divine Ticket (Time Rift II) Icon.png

11   Item - Axe.png Collect Gold Any Habitat 4 Hours & 10 Minute 8 1 Day, 9 Hour & 20 Minutes 1 3/8 3 per Axe
10   Item - Dragonhead Statue.png Collect Food Spiky Cherry 1 Hour & 40 Minutes 7 11 Hours & 40 Minutes 1 3/7 3 per Dragonhead Statue
1   Item - Dragon Medalion.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 1 None 1 3 per Dragon Medallion
Tier 8

20 Divine Ticket (Time Rift II) Icon.png

28  Item - Princess Doll.png Feed Dragons Hatched Fire Dragons 56 Minutes 13 12 Hours & 8 Minutes 2 2/13 3 per Princess Doll
3   Item - Shield.png Level Up Dragons Hatched Fire Dragons 2 Hours 2 4 Hours 1.5 3 per Shield
1   Item - Sword.png Hatch Dragon Fire Dragon None 1 None 1 3 per Sword
Tier 9

Ba Jiao Gui Dragon Icon.png

60   Item - Toy Boat.png Collect Gold Any Habitat 30 Minutes 20 10 Hours 3 5 per Toy Boat
5   Item - Viking Doll.png Collect Food Spiky Cherry 3 Hours & 45 Minutes 4 15 Hours 1.25 5 per Viking Doll
1   Item - Viking Helmet.png Breed Hybrid Dragons Fire Dragon + Wind Dragon Important Icon.png[1] None 1 None 1 5 per Viking Helmet
Tier 10

50 Divine Ticket (Time Rift II) Icon.png

60  Item - Axe.png Feed Dragons Hatched Fire Dragons 1 Hour & 30 Minutes 20 1 Day & 6 Hours 3 5 per Axe
4   Item - Dragonhead Statue.png Level Up Dragons Hatched Fire Dragons 10 Hours 2 20 Hours 2 5 per Dragonhead Statue
1   Item - Dragon Medalion.png Hatch Dragon Fire Dragon None 1 None 1 5 per Dragon Medallion
  1. 1.0 1.1 1.2 1.3 1.4 Important Icon.png If both Dragons are enchanted, the Leopard Dragon Icon.png Leopard Dragon is a possible outcome. In this case, either the Smoke Dragon Icon.png Smoke Dragon or Bee Dragon Icon.png Bee Dragon should be used as one of the parents instead or either an unenchanted Fire Dragon Icon.png Fire Dragon or Wind Dragon Icon.png Wind Dragon should be bought and used.