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Category:Relay Events

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Relay Event.png

Introduced in Update 3.1, Relay Events are limited-time competitions in which each Trainers participates in separately. These events follow a linear trail path made out of a series of tiles, each containing a different, restrictive battle. The restriction may be either in regard to the type of Elements that are allowed to be used in a battle or in regard to a specific Dragon. The former events might sometimes go under the name of Boss Challenge or be nicknamed as such while the latter is also known as a Hero's Challenge. Upon winning a battle, a set period of time must be waited before attempting to challenge the upcoming battle.

Hero's Challenge[edit]

Battles in a Hero's Challenge are linear and end when the very last battle is won. There is a total of 26 battles with either Food and Gold or Gems are among the rewards earned for each battle won. A Dragon is given as a reward for defeating the last battle. A Relay Event of this kind can only be accessed and attempted with only one specific Dragon that is decided before the challenge commences.

The levels of the opposing Dragons are based on the Trainer's Levels at the moment the event started. There are four brackets where the first bracket is for levels 7 to 20, the second bracket is for levels 21 to 40, the third bracket is for levels 41 to 70, and the fourth bracket is for Level 71 and higher.

Boss Challenges[edit]

Boss Challenge Earn Rewards 1.png
Boss Challenge Earn Rewards 2.png

With the notable exception of the very first Boss Challenge in the game, which had mostly different mechanics and which ended once the last battle tile was won, all subsequent Boss Challenges have different Elemental restrictions while the battles are based on regenerable laps, with each lap consisting of 4 main battles and 11 regular battles.

During a Boss Challenge, Trainers can earn a main reward by defeating Boss-like Dragons and smaller rewards by defeating regular Dragons. The main rewards can be in the same amount for all Boss-like Dragons, or they can increase with each Dragon defeated, while the amounts given for defeating regular Dragons are based on the Level Modifier. When there is no Divine Thematic ongoing, Gems are earned by defeating Boss-like Dragons. 1 Gem is given for defeating the first Boss of a round, 2 Gems for defeating the second one, 3 Gems for the third one and 4 Gems for the fourth one. When a Divine Thematic is currently ongoing, 1 Divine Ticket is given for any defeated Boss-like Dragon, regardless of the battle or lap.

The Elements that can be brought to Boss Battles are restricted, starting with all Elements allowed for the first battles. Defeating a Boss-like Dragon reduces the allowed Elements by taking away 1 random Element, making the restrictions more severe after each Dragon. The Divine Element is the only non-random Element, being allowed in all battles. The hardest battles allow only 3 Elements: the aforementioned Divine and 2 other random Elements that change each time a Boss Battle is won. The Elemental restrictions can be refreshed Refresh Elements Button.png, but there is a waiting period before the next fight can start and it will only last until the next Boss is defeated. Every battle requires a cooldown period to pass before the next battle can be joined.

When a lap is cleared, a reward is given and the map resets with a new set of battles. Once the 4th lap is completed, the Trainer is rewarded with a Dragon. Any subsequent lap after the fourth one offers a repeatable reward consisting of Card Dragon Pack Tickets or Divine Tickets. Boss Challenge laps are usually unlimited with infinite rounds.

Any waiting period can be skipped through the use of Gems. The enemy Dragons are entirely random, thus not all Trainers face the same Dragons. In most cases, the only Dragons encountered by all Trainers, in the same battles, are the main opponents. The levels of all opposing Dragons are in relation to the levels of the Trainer's own Dragons at the moment a Boss Challenge started.

Battle # Post-Battle Cooldown
1 1 minute
2 3 minutes
3 5 minutes
4 10 minutes
5 15 minutes
6 20 minutes
7 30 minutes
8 40 minutes
9 50 minutes
10 1 hour
11 1 hour & 10 minutes
12 1 hour & 20 minutes
13 1 hour & 30 minutes
14 1 hour & 40 minutes
15 1 hour & 50 minutes
above 15 2 hours
Arcade Calendar
Castle Chain Breeding
Clan Collection
Community Faction
Feeding Food Gathering
Gem Spending Gold Collecting
Gold Spending Hatching
Relay Solo