Introduced in Update 2.1, Castle Events are limited-time competitions in which each Trainer participates in individually through progressing through the different levels of the maze. Trainers must first earn a specific currency doing various tasks throughout Dragolandia. Trainers will enter an available level and spend that currency to progress throughout the level in order to reach different destination paths. Each progression on the map will reward the Trainer with different resources (such as Food or Gold) or present them with a battle. The end paths will have a chest which offers a Dragon Piece for a limited Card-Segment Dragon or a key. Each level contains a number of chests. Only one of the chests will hold a and the remaining chests will each hold a Dragon Piece. The position of the key is random and can be found in any chest. Once a key is obtained, the Trainer can advance to the next level without having to open other chests. Opening all the chests is necessary to obtain the Card Dragon, but not to advance to a new level.
There is a certain limited amount of currency that can be earned within a period of time that resets every certain hours. The limit increases, after the next reset, every time a level is completed. The total tile progression cost of a level is distributed among the different paths inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the Trainer can purchase the instant win or wait a certain time before they can attempt the battle again.
The levels of the enemy Dragons encountered in battles are calculated when the Trainer joins the event and not during the event. Thus, selling, ascending or leveling a Dragon while the event is running will have no impact upon the levels of the opposing Dragons.
See Shrines for a list of all Shrines
Shrines are small buildings, with limited functionality, with the first shrine being introduced in Update 2.8. Shrines generate a specific type of limited currency for Castle Events. Starting with the second shrine, each shrine produces currency at a rate of 7 per hour and they can hold a maximum of 168 of that currency at any given time. Each building gives an additional 100 of that currency upon purchase.
For easier collection, a appears above the building to indicate it has accumulated at least 30% of its capacity, while the appears when the shrine is at 100% capacity. Both icons indicate the currency generated by the shrine. Apart from this method of collecting, currency can also be collected by pressing the button after the building is selected or by pressing the from the information screen that appears through the option.
Each shrine costs 1.99 USD, it is built instantly, yields no experience points and has a size of 2x2 squares. It can not be sold, but it can be stored in the inventory . While Trainers can buy more than one shrine of a different type, the exact same shrine can be purchased only once.
These buildings are only functional during the running of the Castle Event in which they are introduced, after which they turn into regular decorations once the event is over. Once a shrine has its functionality limited to that of a decoration, it still can not be sold and can only be stored in the inventory. Selecting it brings up an additional option that, when pressed, brings up a small description of the shrine.
In some Castle Events, certain entities across the various levels, after being interacted with, will follow the Trainer. Their appearance is in accordance to the theme of the event, such as Christmas, Easter or Halloween. In some cases, when a badge is made available for obtaining, interacting with these entities is a requirement for the said badge.
|Gem Spending||Gold Collecting|
Pages in category "Castle Events"
The following 16 pages are in this category, out of 16 total.