The total tile progression cost of a level is distributed among the different paths inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the player can purchase the instant win or wait a certain time before they can attempt the battle again. Each level contains a number of chests. One of the chests will hold a and the remaining chests will each hold a Dragon Piece for a limited Card-Segment Dragon. The position of the key is random and can be obtained from any chest. Once a key is obtained, the player can advance to the next level without having to open other chests. Opening all the chests is necessary to obtain the Card Dragon, but not to advance to a new level.
The level of the enemy Dragons encountered in battles is calculated when the player joins the event and not during the event. Thus, selling or leveling a Dragon while the event is running will have no impact upon the levels of the opposing Dragons.
In some Castle Events, certain entities across the various levels, after being interacted with, will follow the player. Their appearance is in accordance to the theme of the event, such as Christmas, Easter or Halloween.
Pages in category "Castle Events"
The following 10 pages are in this category, out of 10 total.