The total tile progression cost of a level is distributed among the different paths inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the player can purchase the instant win or wait a certain time before they can attempt the battle again. Each level contains a number of chests. One of the chests will hold a and the remaining chests will each hold a Dragon Piece for a limited Card-Segment Dragon. The position of the key is random and can be obtained from any chest. Once a key is obtained, the player can advance to the next level without having to open other chests. Opening all the chests is necessary to obtain the Card Dragon, but not to advance to a new level.
The level of the enemy Dragons encountered in battles is calculated when the player joins the event and not during the event. Thus, selling or leveling a Dragon while the event is running will have no impact upon the levels of the opposing Dragons.
See Shrines for a list of all Shrines
Shrines are small buildings, with limited functionality, with the first shrine being introduced in Update 2.8. Shrines generate a specific type of limited currency for Castle Events. Starting with the second shrine, each shrine produces currency at a rate of 7 per hour and they can hold a maximum of 168 of that currency at any given time. Each building gives an additional 100 of that currency upon purchase.
For easier collection, a appears above the building to indicate it has accumulated at least 30% of its capacity, while the appears when the shrine is at 100% capacity. Both icons indicate the currency generated by the shrine. Apart from this method of collecting, currency can also be collected by pressing the button after the building is selected or by pressing the from the information screen that appears through the option.
Each shrine costs 1.99 USD, it is built instantly, yields no experience points and has a size of 2x2 squares. It can not be sold, but it can be stored in the inventory . While players can buy more than one shrine of a different type, the exact same shrine can be purchased only once.
These buildings are only functional during the running of the Castle Event in which they are introduced, after which they turn into regular decorations once the event is over. Once a shrine has its functionality limited to that of a decoration, it still can not be sold and can only be stored in the inventory. Selecting it brings up an additional option that, when pressed, brings up a small description of the shrine.
In some Castle Events, certain entities across the various levels, after being interacted with, will follow the player. Their appearance is in accordance to the theme of the event, such as Christmas, Easter or Halloween.
Pages in category "Castle Events"
The following 13 pages are in this category, out of 13 total.